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WARNING! A Huge Podcast :: Stage 012

WARNING! A Huge Podcast is Approaching Fast!

A podcast covering the world of Japanese gaming, brought to you by ex-GameFan and ex-Play stars shidoshi (1P), Casey Loe (2P), and Nick Rox (3P).

//Stage 012
//Main Topic: Imageepoch Conference

//Now Playing: Tactics Ogre: The Wheel of Fortune, Mushihime-sama Bug Panic, Guwange, Pac-Man Championship Edition DX

//Subtopics: We admit to a few errors, no more packages from Japan for you, yet another free extension of your Final Fantasy XIV account, Koei Tecmo loses money and a CEO, Tose screws up console numbers (and in the process, so does Famitsu), Microsoft possibly becoming a panty-hating terrorist organization, Club Nintendo Platinum Rewards suck this year, Vaan`s voice actor gets screwed by his manager (not literally), the new Sakura Taisen looks… uhm yeah, the new Shenmue Gai looks… uhm yeah, the official Xbox website berates you for a lack of friends, Bandai Namco be buyin’ some URLs, the world of shilling for Kinect, Mutter Watch (Wada, Kojima, Naruke), Coming Next, and OMG HUGE WAHP LIVE EVENT!!

//Timecodecs
//00:01:20 – Intro
//00:14:49 – Releace a New!!
//01:00:14 – Let’s Discussion
//01:27:00 – Hot Infos
//02:16:06 – Mutter Watch
//02:26:04 – Coming Next

//So You Don’t Miss It:

//Coming Next Japan Game Mentions
//Hokuto no Ken International, Tales of Graces f, Taiko no Tatsujin Wii: Minna de Party ☆ 3-Daime!, Mario vs. Donkey Kong: Gekitotsu! Miniland, KORG M01, Furifuri! Saru Get You, Donkey Kong Returns, Fushigi no Dungeon: Furai no Shiren 5: Fortune Tower to Unmei no Dice, Ninokuni: Shikkoku no Madoushi, Radiant Historia, Tactics Ogre: Let Us Cling Together, Acceleration of Suguri-X

//Other Game Mentions
//Final Fantasy Tactics, Ogre Battle, Persona 3 Portable, KiKi KaiKai (Pocky + Rocky), Gradius, Suikoden, Metal Gear, Policenauts, Space Invaders Infinity Gene, Metal Gear Solid 2, Sands of Destruction, Luminous Arc, Last Ranker, 7th Dragon, Criminal Girls, Crisis Core, Tengai Makyou 2, Linda^3, Ore no Shikabane wo Koeteyuke (Over My Dead Body), Wizardry, Bard`s Tale, “Gold Box” SSI Dungeons + Dragons, World of Warcraft, Romance of the Three Kingdoms, Uncharted Waters, Metroid: Other M, Final Fantasy XII, iDOLM@STER

//WAHP Bet
//First Week Sales for Last Story
//Casey: 130k+, Nick: 100k~130k, shidoshi: sub-100k

//Feedback: wahp@morningproject.com
//Official site (in progress): wahp.jp
//Radio site: radio.morningproject.com
//Twitter: show (@WAHPcast), shidoshi (@pikoeri), Nick Rox (@NickRoxNRX), Casey Loe (@snowjew)
//Facebook: warning a huge podcast

guwangemushihime-samapac-mantactics ogre

mollipen • November 25, 2010


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  • Whoa whoa whoa whoa whoa. I am about 30 minutes into this stage and I have to back up my man Sakimoto. Far from having fallen from grace in the past ten years, he has given us many amazing soundtracks. Let’s break them down, because they’re honestly some of my favorites:

    (2002) BoF: Dragon Quarter. Amazing soundtrack, sort of sounds like a follow up to his best (Vagrant Story).

    (2003) FFT Advance. Sure, not as good as the original FFT but the soundtrack definitely has its high points.

    (2004) Gradius V. An electronica soundtrack that perfectly matches the mood of the game, along with several remixes of past Gradius themes. His original contributions are the best though.

    (2006) FF12. His atmospheric music was a much better fit for this MMO-like than more typical Uematsu fare, since you spend a lot of time exploring.

    (2007) Odin Sphere. A significant departure from his usual style but is still thoroughly enjoyable. Personally I was happy to see him move away from some of his usual instrument choices because some of his work was beginning to sound too much like alike.

    (2008) Valkyria Chronicles. I haven’t played this one but you guys seem to love it. Is it really that bad?

  • As for Hideo Kojima scouting western-style locations, the Boktai series has a very strong spaghetti-western theme and music, including stuff like the main character’s name (Django, named after a film). I’d love to see the series in polygonal form on the 3DS.

  • cucumber_man

    Erm….I don’t wanna come across a whiny spergy nerd..but, I strongly disagree about the part where Soejima copied Kaneko’s style back then. That is not true at all.

    The in game art in Persona 2 has the same attention to shadowing as P3 and 4, the face proportions of the characters are unique(Soejima likes doing that a lot). The only non-Soejimaish part is the eyes. He hadn’t established that part of his art at the time, I guess. But the eyes weren’t Kaneko-like either.

    The only piece of ingame artwork I felt was very Kaneko, was Igor himself. Aside from that, I can recognize Soejima’s style very clearly.

  • Well, hmm. Even though I haven’t played Persona 2 yet, when I look at the in-game artwork, it looks VERY Kaneko to me. Maybe saying that Soejima was “aping” Kaneko’s style isn’t totally fair, but I’d still say that, at least for me, I see heavy Kaneko influence in the art and style.

    Which would of course make sense, and I mean in terms of things outside of character design, which are definitely Kaneko-style and not Soejima-style when I look at them.

    I mean, I’d definitely argue that the in-game art for characters in the PSP version of P2 (from what’s been show) is WAY more Soejima than the character art in the original P2. For me, I see a large difference.

    But, even then, at this point it’s coming off a bit odd to me, like a combination of (a) Soejima still trying to keep things more Kaneko-esque, and (b) Soejima doing art for character designs that really aren’t his typical style.

  • cucumber_man

    “I mean, I’d definitely argue that the in-game art for characters in the PSP version of P2 (from what’s been show) is WAY more Soejima than the character art in the original P2. For me, I see a large difference.”

    Um…so far the only new character portrait we’ve seen is this one:

    http://www.giantbomb.com/persona-2-innocent-sin/61-33000/all-images/52-489675/p41/51-1629601/

    The rest is the same as it was in the original. And even this one looks like the general style of the original P2.
    That and the all-out attack portraits which were drawn by Soejima’s staff(which, admittedly, look pretty hokey).

    I dunno man, I guess we’ll have to agree to disagree

  • cucumber_man

    Oh, and that reminds of another SMT game Kaneko did the character designs and Soejima the ingame stuff:

    Soul Hackers.

    Compare the art in there with P2 and then with something like Raidou(or hell, the concept art!).

    If it means anything, when I played Persona 2 I instantly recognized Soejima doing the art, even before I knew he worked on it. When I got on the internet and I heard it was Kaneko my mind was blown…..until I found out he only did the designs.

  • Well, okay, compare these two:

    P2: http://lparchive.org/LetsPlay/Persona%202/Update%2029/8-Persona2-29-9.jpg
    P2P: http://pspmedia.ign.com/psp/image/article/113/1134021/persona-2-innocent-sin-20101112113008118_640w.jpg

    To me, I see a different in art style influence between the two versions of the character portrait. Of course, at this point, maybe it’s all mental and I’m just convincing myself of the difference. *laughs*

  • cucumber_man

    Hm. those are two different portraits you’re comparing there. But the appropriate portraits

    P2P http://storage.siliconera.com/wordpress/wp-content/uploads/2010/11/image168.png

    P2 http://storage.siliconera.com/wordpress/wp-content/uploads/2010/11/image167.png

    P2P http://www.siliconera.com/postgallery/?p_gal=98902|0

    P2 http://www.siliconera.com/postgallery/?p_gal=98902|1

    The only difference to me seems that one is a full body shot, the other not, and the coloring is a lot more dull in the original…

    I’ll leave it for the listeners to discern which one of us two is crazy.
    Thanks a bunch for taking the time to respond to my nerdy ramblings!

  • Torajix

    Hi guys, I enjoy your podcast, being a fan(albeit, not as big a fan as you 3) of japanese gaming. I just wanted to let you know of another Japanese Focused English podcast. The 8-4 team(which is a few ex 1-up people) who do localization have a podcast. I’m not sure how close EGM editors, and Play editors were, but you guys aren’t the only one. You guys do go into a lot of depth, and keep up the good work.

  • The opening of this episode was actually a little parody/joke of 8-4, because on a recent episode of theirs one of the hosts said pretty much the exact same line I did to open the show.

    So, we wanted to poke a bit of fun at them for deciding we weren’t worth mentioning. *heh*

  • Yeah, I laughed as soon as I head the 8-4 slap. I heard them say that 2 shows ago and was yelling at them through my MP3 player.

    Another enjoyable show gents, not sure if the video helped or hurt the conversation.

  • Adam

    Man, hearing that sound clip over and over just hammers in how horrible Miku’s voice sounds in Black Rock Shooter.

  • lunchwithyuzo

    Awesome cast as usual, and as usual I have a few nitpicky super-anal corrections, which I’ll get off my chest as lovingly as possible. <3

    1) Ogre Battle 64 is canonically Episode VI in the Saga (so it slots between OB and TO), it's not a spinoff or out of the timeline or anything like that. And while Matsuno didn't work on the game directly, it was based off his plot outline pretty much exactly, he'd actually planned out all 8 Episodes (and supporting chronology) before leaving Quest for Square. Same goes for the two handheld Gaiden games…. hopefully OB64 is next on Matsuno/Minagawa's remake list, the game could certainly use some sprucing up. (SO hyped for TO PSP btw! <3)

    2) While Taiko no Tatsujin Wii 2 released with a dull thud (just 30,000 sold first week), like all Taiko games it crawled to an impressive figure eventually (around 400,000 currently). Certainly not a "bomb" as it was called on the cast and I expect the third game to probably follow a similar pattern.

    3) Shiren 4 was actually on DS, it was Shiren 3 on Wii. And while Shiren 4 DS didn't exactly light things on fire sales wise (around 100,000 sold, like Shiren 3 on Wii before it) it's certainly better than what Shiren 3 sold on PSP (a whopping 20,000). Nick's notion that Shiren 5 should've been a PSP game seems like a losing one, Chunsoft's had pretty much nothing but failures on the system and even the hyped 428 port only sold around 30,000 on PSP (which less than half what the Wii original managed, and less even than the PS3 port). This is also probably why on their return to selfpublishing, Chunsoft's opted to focus on DS to the exclusion of PSP/Wii/PS3.

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  • Mark

    Hey, what is the theme music you play at the beginning of every episode of WAHP? It’s quite good.

  • The opening track is “Captain Neo – Arrange” from Darius.

  • Mark

    Thanks very much. Downloaded!