A perhaps-ly named conversation about video games between Anthony Ernst and Mollie L Patterson.
:: Episode 065 :: We talk about a few random things before delving into the biggest news of the year—the NeoGeo is back, baby!
:: Radio site: radio.morningproject.com :: Email: gvgp@morningproject.com :: Bluesky: Anthony (@24bitaje.bsky.social), Mollie (@mollipen.bsky.social)
Podcast: Play in new window | Download
Subscribe: RSS
You guys are not wrong in your assessment of this. Neo being relevant in 2026 is some alternate time line fever dream. I was born in 82 so the Neo was absolutely the pinnacle of home systems and will always hold that mystical S Rank in my heart.
That being said, I was also around for the late 90s early 2000s era of the internet when there were about ten thousand warez sites with every single rom in existence. Had I not absolutely gorged myself back then I might get this. The price is insane for what it is. Gamers now just dont understand.
I would also like to say that whoever was the driving force behind this idea could give a master class on understanding product target audience. Its like they knew exactly what to deliver in order to blow our minds.
I almost bought a Neo in 1996-97. There was a used place that was selling one for 100$ with Magician Lord. Even then the game prices for the must haves were kind of high, and I couldn’t justify it (It was hard enough staying on top of Sega CD and TG-16 CD along with N64, Saturn, and PS1.
Now all of them have some absurd prices. I just noted that Keio Flying Squadron CIB goes for $2000+ That game is merely decent…it’s not remotely 2000$ good.
I also picked up a SuperStation One and am exploring that right now.