A Generic Video Game Podcast About RPGs
A perhaps-ly named conversation about video games between Anthony Ernst and shidoshi.
//Episode 008
//Show Note: We talk about going to pop concerts, Vocaloids, Japanese RPG character designs, connecting with main characters, combat systems, open worlds vs linear story lines, upcoming Wii U games, the Hideo Kojima situation, Konami’s (and Metal Gear’s, and Kojima’s) future, selfies in fighting games, the new new GameFan, random news, and more!
//Radio site: radio.morningproject.com
//Email: gvgp@morningproject.com
//Twitter: Anthony (@24bitAJE), shidoshi (@pikoeri)
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MessyBerny
April 20, 2015 — 13:10
Actually before MK x , in Tekken Tag tournament 2 if you had Miharu with a Item equipped she was able to do the selfie attack ahah.
Regarding Kojima left Konami…. i think those 30 years working was more than enough and im very pleased with games and franchises that he created, for the future i think kojima would create his own team, and start developing and founding them with kickstarter just like many jp developers do nowadays, and to be honest i’d love seeing kojima going back to visual novels world …but that’s me dreaming ahah.
Again guys fantastic podcast 🙂
Thomas W
April 21, 2015 — 13:19
As far as character designs in Final Fantasy are concerned, I don’t mind the more feminine designs for male characters…I just wish that they were actually interesting…Yoshitaka Amano made characters; interesting, distinct characters who could present a great deal of personality from their look alone, and the writers could work with that. Tetsuya Nomura just switches the hair styles on his characters and calls it good, for the most part. Aside from VII, which still retained a more restrained, classical FF look, all of his characters look alike; bland, expressionless, plastic.
Cultural only plays a small part: Amano is an artist, Nomura is a designer.
Anthony Ernst
April 21, 2015 — 18:40
@disqus_3BgMjU2UHC:disqus Very interesting take and insight on the matter. Thanks for listening and commenting, it is appreciated.